b-mommy:

ademska:

b-mommy:
“You’re not your warden”
NO YOU’RE WRONG!!!!!! D,: 

i’m never wrong about anything ever

We went back and changed it right before we saw this. You have some kind of filthy witch powers. 

i’m a dirty witch and i need to be punished
lol no i mean i get that some people really dig the more personal aspect, and i can see that, but what made da2 so amazing to me was a multitude of things like its rich characterization of companions and their interactions with each other, the the more structured narrative, the family ties, the tragic anders romance, the subtlety of the political circumstances in how they relate to hawke, hawke’s overall lack of agency…
…none of which could have been accomplished if hawke was more of a blank slate
dao left me cold as far as the warden was concerned because they could be so personal. because companions had to react in a larger variety of ways and the warden’s greater agency could to force them away at any time meant they had less content for each other and everything was dedicated to the warden. they were richly-built, to be sure, but they felt like they only existed with the warden and in backstory. and because there was so much choice in the warden’s origin and in how players could handle that origin, there was no real emotional tie to it outside the player’s own head. in a triple-a cinematic videogame, having to rely on my own imagination for one aspect of the game but not at all for any others was inconsistent at best and jarring at worst.
it’s like playing a bethesda game. sure, you can do almost anything, but at the cost of real narrative cohesion and thus, to me, emotion. the only thing fallout 3 protags share is their backstory, and that’s one of the most memorable moments for most players.
the rising action in literature and cinema is characterized at its peak by struggles, by an inadequacy to accomplish goals. in dao, you couldn’t have an all that remains moment, or a sibling in the deep roads moment, because with all that danged choice there was no room for the emotional devastation of failure. sacrificing choice for emotion and cohesion isn’t something everyone wants in a game, i know, but to me, it’s absolutely vital.
tl;dr y’all have origins i have da2 dont take my shit okay but i luv u mommy B|

b-mommy:

ademska:

b-mommy:

“You’re not your warden”


NO YOU’RE WRONG!!!!!! D,: 

i’m never wrong about anything ever

We went back and changed it right before we saw this. 

You have some kind of filthy witch powers. 

i’m a dirty witch and i need to be punished

lol no i mean i get that some people really dig the more personal aspect, and i can see that, but what made da2 so amazing to me was a multitude of things like its rich characterization of companions and their interactions with each other, the the more structured narrative, the family ties, the tragic anders romance, the subtlety of the political circumstances in how they relate to hawke, hawke’s overall lack of agency…

…none of which could have been accomplished if hawke was more of a blank slate

dao left me cold as far as the warden was concerned because they could be so personal. because companions had to react in a larger variety of ways and the warden’s greater agency could to force them away at any time meant they had less content for each other and everything was dedicated to the warden. they were richly-built, to be sure, but they felt like they only existed with the warden and in backstory. and because there was so much choice in the warden’s origin and in how players could handle that origin, there was no real emotional tie to it outside the player’s own head. in a triple-a cinematic videogame, having to rely on my own imagination for one aspect of the game but not at all for any others was inconsistent at best and jarring at worst.

it’s like playing a bethesda game. sure, you can do almost anything, but at the cost of real narrative cohesion and thus, to me, emotion. the only thing fallout 3 protags share is their backstory, and that’s one of the most memorable moments for most players.

the rising action in literature and cinema is characterized at its peak by struggles, by an inadequacy to accomplish goals. in dao, you couldn’t have an all that remains moment, or a sibling in the deep roads moment, because with all that danged choice there was no room for the emotional devastation of failure. sacrificing choice for emotion and cohesion isn’t something everyone wants in a game, i know, but to me, it’s absolutely vital.

tl;dr y’all have origins i have da2 dont take my shit okay but i luv u mommy B|

b-mommy:
“You’re not your warden”
NO YOU’RE WRONG!!!!!! D,: 

i’m never wrong about anything ever

b-mommy:

“You’re not your warden”


NO YOU’RE WRONG!!!!!! D,: 

i’m never wrong about anything ever

b-mommy:

kris-annds:

trilliumg:

lacewhimsy:

eldritchdreams:

tapsterstavern:

paragadeshep:

mygamingconfessions:

Dragon Age: Origins will always be better than it’s sequel to me. The Warden was my character, the Warden was me. I am not Hawke, and BioWare can’t force me to be.

 Agreed.

This is also true for myself. 

The main thing that kills immersion into Hawke as a literal projection of the player into the game world (for me at least) is the inability to make some decisions that the Warden would have been able to make in Origins. Want to kill Petrice after Shepherding Wolves? Nope, we need her for plot-related reasons later. Want to kill Sebastian before he has a chance to raise an army against Kirkwall? Nope, sorry, but thanks for preordering the Signature Edition! My Warden would have slaughtered both of them before you could say “MAKER NO!”

That, and also the way Hawke just has a “character” already. There might be differences in how the lines are said, but all three choices portray the same sort of person: s/he is bold, s/he is agressive, s/he is immediately a leader. What if I don’t want to be so frigging in everyone’s face all of the time? /rant

There are many reasons I’ve stated in the past, but I honestly hope that DA3 is at least a hybrid of the first two. Otherwise I’m prolly outta here.

All of the above.
Do you know, I love my first PT, a female human mage warden so much that I feel weird playing that role again?  Even though she kept the default first name, I still love her to pieces.  She’s my warden.  I don’t feel anything similar for any of my Hawkes.
That said, DAII didn’t get everything entirely wrong.  As mentioned above, a hybrid of the two would probably be best.  Bioware claims to be learning from the criticisms of both hardcore fans and reviewers alike.  Let’s hope it’s all for a really bad ass DA3.

You kids <3

i suppose i can understand this mentality re: personal preference in the types of games you prefer playing, because you’re certainly allowed to prefer games that allow you to create a character to significant degree (tho don’t make the mistake of thinking dao’s possibilities were even close to infinite or even particularly diverse) vs games with a set protagonist, but if you’ve ever played and enjoyed a game with a predefined protagonist at all, how is da2 particularly inferior?
i swear i’m not picking a fight or declaring the above opinions invalid or anything, nor does the following really apply to any of you considering how polite you’ve been about it… but after spending months on bsn i just have to wonder why there’s such an outcry against the semi-subjective protagonist system of da2. is it because fanboys and girls felt shortchanged? they were never promised another origins-like game; they knew what they were getting as soon as voiced protag and single backstory was announced early on.
why is it so damn important to have a character be yours? you didn’t create the game, you didn’t write the rubric of dialogue possibilities or the setting to give the character context. you’re writing fanfiction, because everything was always bioware’s. you’re not your warden, and the warden isn’t yours. you just picked choices and interpreted them into a narrative.

b-mommy:

kris-annds:

trilliumg:

lacewhimsy:

eldritchdreams:

tapsterstavern:

paragadeshep:

mygamingconfessions:

Dragon Age: Origins will always be better than it’s sequel to me. The Warden was my character, the Warden was me. I am not Hawke, and BioWare can’t force me to be.

 Agreed.

This is also true for myself. 

The main thing that kills immersion into Hawke as a literal projection of the player into the game world (for me at least) is the inability to make some decisions that the Warden would have been able to make in Origins. Want to kill Petrice after Shepherding Wolves? Nope, we need her for plot-related reasons later. Want to kill Sebastian before he has a chance to raise an army against Kirkwall? Nope, sorry, but thanks for preordering the Signature Edition! My Warden would have slaughtered both of them before you could say “MAKER NO!”

That, and also the way Hawke just has a “character” already. There might be differences in how the lines are said, but all three choices portray the same sort of person: s/he is bold, s/he is agressive, s/he is immediately a leader. What if I don’t want to be so frigging in everyone’s face all of the time? /rant

There are many reasons I’ve stated in the past, but I honestly hope that DA3 is at least a hybrid of the first two. Otherwise I’m prolly outta here.

All of the above.

Do you know, I love my first PT, a female human mage warden so much that I feel weird playing that role again?  Even though she kept the default first name, I still love her to pieces.  She’s my warden.  I don’t feel anything similar for any of my Hawkes.

That said, DAII didn’t get everything entirely wrong.  As mentioned above, a hybrid of the two would probably be best.  Bioware claims to be learning from the criticisms of both hardcore fans and reviewers alike.  Let’s hope it’s all for a really bad ass DA3.

You kids <3

i suppose i can understand this mentality re: personal preference in the types of games you prefer playing, because you’re certainly allowed to prefer games that allow you to create a character to significant degree (tho don’t make the mistake of thinking dao’s possibilities were even close to infinite or even particularly diverse) vs games with a set protagonist, but if you’ve ever played and enjoyed a game with a predefined protagonist at all, how is da2 particularly inferior?

i swear i’m not picking a fight or declaring the above opinions invalid or anything, nor does the following really apply to any of you considering how polite you’ve been about it… but after spending months on bsn i just have to wonder why there’s such an outcry against the semi-subjective protagonist system of da2. is it because fanboys and girls felt shortchanged? they were never promised another origins-like game; they knew what they were getting as soon as voiced protag and single backstory was announced early on.

why is it so damn important to have a character be yours? you didn’t create the game, you didn’t write the rubric of dialogue possibilities or the setting to give the character context. you’re writing fanfiction, because everything was always bioware’s. you’re not your warden, and the warden isn’t yours. you just picked choices and interpreted them into a narrative.