b-mommy:

ademska:

b-mommy:
“You’re not your warden”
NO YOU’RE WRONG!!!!!! D,: 

i’m never wrong about anything ever

We went back and changed it right before we saw this. You have some kind of filthy witch powers. 

i’m a dirty witch and i need to be punished
lol no i mean i get that some people really dig the more personal aspect, and i can see that, but what made da2 so amazing to me was a multitude of things like its rich characterization of companions and their interactions with each other, the the more structured narrative, the family ties, the tragic anders romance, the subtlety of the political circumstances in how they relate to hawke, hawke’s overall lack of agency…
…none of which could have been accomplished if hawke was more of a blank slate
dao left me cold as far as the warden was concerned because they could be so personal. because companions had to react in a larger variety of ways and the warden’s greater agency could to force them away at any time meant they had less content for each other and everything was dedicated to the warden. they were richly-built, to be sure, but they felt like they only existed with the warden and in backstory. and because there was so much choice in the warden’s origin and in how players could handle that origin, there was no real emotional tie to it outside the player’s own head. in a triple-a cinematic videogame, having to rely on my own imagination for one aspect of the game but not at all for any others was inconsistent at best and jarring at worst.
it’s like playing a bethesda game. sure, you can do almost anything, but at the cost of real narrative cohesion and thus, to me, emotion. the only thing fallout 3 protags share is their backstory, and that’s one of the most memorable moments for most players.
the rising action in literature and cinema is characterized at its peak by struggles, by an inadequacy to accomplish goals. in dao, you couldn’t have an all that remains moment, or a sibling in the deep roads moment, because with all that danged choice there was no room for the emotional devastation of failure. sacrificing choice for emotion and cohesion isn’t something everyone wants in a game, i know, but to me, it’s absolutely vital.
tl;dr y’all have origins i have da2 dont take my shit okay but i luv u mommy B|

b-mommy:

ademska:

b-mommy:

“You’re not your warden”


NO YOU’RE WRONG!!!!!! D,: 

i’m never wrong about anything ever

We went back and changed it right before we saw this. 

You have some kind of filthy witch powers. 

i’m a dirty witch and i need to be punished

lol no i mean i get that some people really dig the more personal aspect, and i can see that, but what made da2 so amazing to me was a multitude of things like its rich characterization of companions and their interactions with each other, the the more structured narrative, the family ties, the tragic anders romance, the subtlety of the political circumstances in how they relate to hawke, hawke’s overall lack of agency…

…none of which could have been accomplished if hawke was more of a blank slate

dao left me cold as far as the warden was concerned because they could be so personal. because companions had to react in a larger variety of ways and the warden’s greater agency could to force them away at any time meant they had less content for each other and everything was dedicated to the warden. they were richly-built, to be sure, but they felt like they only existed with the warden and in backstory. and because there was so much choice in the warden’s origin and in how players could handle that origin, there was no real emotional tie to it outside the player’s own head. in a triple-a cinematic videogame, having to rely on my own imagination for one aspect of the game but not at all for any others was inconsistent at best and jarring at worst.

it’s like playing a bethesda game. sure, you can do almost anything, but at the cost of real narrative cohesion and thus, to me, emotion. the only thing fallout 3 protags share is their backstory, and that’s one of the most memorable moments for most players.

the rising action in literature and cinema is characterized at its peak by struggles, by an inadequacy to accomplish goals. in dao, you couldn’t have an all that remains moment, or a sibling in the deep roads moment, because with all that danged choice there was no room for the emotional devastation of failure. sacrificing choice for emotion and cohesion isn’t something everyone wants in a game, i know, but to me, it’s absolutely vital.

tl;dr y’all have origins i have da2 dont take my shit okay but i luv u mommy B|

  1. blank-slate-blues reblogged this from mygamingconfessions and added:
    PREACH!
  2. fallenangelstears reblogged this from mygamingconfessions
  3. playswithmatches reblogged this from mygamingconfessions
  4. nerrdface reblogged this from mygamingconfessions
  5. aerodaltonimperial reblogged this from rhiannon42 and added:
    i actually really agree. with hawke, i feel like i have a lot more of an identity. my warden was me but it just sort of...
  6. rhiannon42 reblogged this from carmensandiejager and added:
    Same. I loved the Origins party, but I was never as attached to my Warden as I am to my Hawkes (or, to jump series, my...
  7. grdexter reblogged this from likefrodo
  8. carmensandiejager reblogged this from likefrodo and added:
    I love them both, but I found the Warden really hard to get attached to. My Surana was like a blank slate. I didn’t feel...
  9. redheadnightmare reblogged this from dualitygamer
  10. silvergreyrain reblogged this from ademska
  11. a-hero-of-ferelden reblogged this from tapsterstavern and added:
    I agree up to the point about the Warden being me. If she was she’d sit around in a small hut doing nothing but play...
  12. gallifreyan-banshee reblogged this from mygamingconfessions
  13. sonata-de-hastio reblogged this from mygamingconfessions
  14. toxic-memories reblogged this from mygamingconfessions
  15. uxoriosis reblogged this from b-mommy and added:
    What is this confession? Ummmmmm I am pretty sure you are not your warden, buddy, unless you are a noble who had their...
  16. zeitghast reblogged this from mygamingconfessions
  17. rhaegarfrey reblogged this from ademska and added:
    i’m jus gon rebungle this bc of feelings
  18. ademska reblogged this from b-mommy and added:
    i’m a dirty witch and i need to be punished lol no i mean i get that some people really dig the more personal aspect,...
  19. b-mommy reblogged this from ademska and added:
    We went back and changed it right before we saw this. You have some kind of filthy witch powers.
  20. weirdtakoyaki reblogged this from b-mommy and added:
    “You’re not your warden” I AM QUEEN OF FERELDEN GDI >:’(
  21. vakarians reblogged this from tapsterstavern and added:
    Yup.
  22. chaosinthedark reblogged this from lacewhimsy
  23. fherthus reblogged this from tapsterstavern
  24. w3djyt reblogged this from officialsnaff and added:
    I don’t know, I think I can really see this argument. I played DA:O … um way too many times. Just ask Gali. :P I loved...
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