metropolis-vanguard:

It was nice knowing you friends (x)

(via overjet)

rustypolished:

Derek Hale is proof that you don’t need lines to develop a character in a really dynamic, compelling way. Even in this season he’s grown so fucking much and shown us so much and it’s all so perfect and believable and heartbreaking in the softest, saddest sort of way. 

Hoechlin is doing such a gorgeous job with this character for real.

(via beaconchills)

may the sweet baby jesus allow me to look as incredible as jill wagner in ten years jesus christ

teenwolf:

SLAY him, Braeden.

(via halffizzbin)

Album Art

“Master, I don’t think you quite realise what you’ve got here. So why don’t you just ruminate whilst I illuminate the possibilities.”

(via mustang)

ArtistRobin Williams
TitleFriend Like Me
AlbumAladdin

rustypolished:

MY FUCKING STREAM DIED AT 2 IN THE COUNT DOWN AND WON’T COME BACK IS THIS A FUCKING JOKE

omg im so sorry pals that blows you missed the part where he killed stiles TOTALLY HEARTBREAKING

(via beaconchills)

breenwolf:

LMAO KIDS IN THE AMERICAN SCHOOL SYSTEM LITERALLY LIKE “I WOULD RATHER FUCKING DIE THAN FACE THE POSSIBILITY OF HAVING TO PAY FOR COLLEGE BY MYSELF” THIS SHIT IS TOO REAL

(via halffizzbin)

(via gaywolf)

prokopetz:

phiasmir:

theanimatedraccoon:

missblackglass:

bands-and-anime:

missblackglass:

datsweetberrypunch:

scarecrows-art:

poppunklovesongs:

knee-say:

"I loved you, always.”

going to comment a little on this game: the overseeing voice talks as if it owns you, and defies your free will. if you follow its orders, you are praised, and the worldview becomes sharper and more detailed. if you don’t, you are chastised, and the world becomes more vague and difficult to navigate, but also more colourful and loud. it’s odd, and sort of eerie, but definitely interesting. take it as you will.

This game really unsettles me. It unsttles me that my first choice to obey, and when I played again and disobeyed, I got really emotional really fast. Failure hurt me more the more I disobeyed. It was… interesting to experience.

i’ve always said we are trained to obey more than to think.

holy shit. i reblogged this the first time without playing. then i played in and it is terrifying. i very much like this, but it will give you intense feelings. 

What’s the game??

you obey everything the game tells you too, even jumping into barbs and basically killing yourself. if you dont youre chastised and even the scolding is terrifying

So, essentially, it’s a game that illustrates what it’s like to be in an abusive parents or an abusive relationship - and how it affects you emotionally. That is horrific and ingenious - the next time someone negates the affects of emotional abuse, I’ll take them to this game and let them come to their own conclusions.

This game absolutely gets it. The most solid and reliable degradation is a gendered insult. The more you obey and co-operate, the better understanding you seem to have of your word, and things seem easier. But what really gets me is the contradiction. You are not allowed to have the correct answer. Are you a boy or a girl? The answer is no, I will give you the answer. even towards the end, your “praise” is “no, I will give you the answer. You earned this answer, but it is given to you by me.” Disobeying makes the world frightening and confusing and difficult, but beautiful in a world devoid of flavour.

Not just a gendered insult, either. The nameless voice that directs the player’s actions is supposed to be a hateful, abusive monster, and when the game’s designers asked themselves “okay, what’s the most degrading, dehumanising thing this voice could possibly do to the player?”, the answer they came up with was “deliberately misgender them”.

(via silvermittt)